Hi, I wonder how can you properly create a three-color gradient for coloring your noise texture? Normally I've always used ramp textures like this one:
But I want to try to implement procedural gradient coloring. Making two-colored gradient is easy, you just need to plug your colors and noise texture to the Lerp node. But I don't really know how to make a proper and not so expensive three-colored gradient.
- Unreal Engine