parallax with screenspace textures

Node-based Shader Editor

parallax with screenspace textures

Postby kypo » Fri Mar 09, 2018 5:36 pm

Hi, I've had some difficulties getting a parallax shader to work correctly. The issue seems to be linked to the height texture being rendered via screen space UVs.

Image

What looks to occur, is the parallax is shifting in the wrong way but I can't figure out where in the change things are breaking down.

Image

I've uploaded the shader if anyone's able to help at all?

https://drive.google.com/file/d/1RmPMHripT6KNr0DPWRF20--GTHLEJL30/view?usp=sharing Parallax shader

Thanks,
Pete
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Re: parallax with screenspace textures

Postby Amplify_Borba » Tue Mar 13, 2018 2:00 pm

Hello, I'm going to need some additional information in order to help you debug this shader.

What type of texture are you using in the Depth node, is it a dynamic texture?

Could you provide us with a sample that includes material and textures? You may send it to us via [email protected] if you prefer.

Looking forward to your reply!
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Re: parallax with screenspace textures

Postby kypo » Tue Mar 27, 2018 3:23 pm

Hi Borba :)

I'll send a project through to the [email protected] email.
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Re: parallax with screenspace textures

Postby Amplify_Borba » Tue Mar 27, 2018 3:58 pm

Thank you for taking the time to provide us with a sample, we'll be sure to investigate it as soon as possible!
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