Relatively new to Amplify shader, but it's been very useful and powerful so far!
Been running into a strange issue where the scale of objects leads to different behaviour of the shader on Unity 2018.1.0f1 on Windows 10.
Here's an example with my triplanar shader (and I'm aware of the Amplify Triplanar sample, but I need more control over the falloff so I'm making this!)
So the sphere w/ Scale of 1,1,1 acts as expected, but when the scale is increased the effect doesn't work as expected. I tried a bunch of googling but couldn't see an issue, is there some beginner mistake that I'm making?
![Image](https://i.imgur.com/35qVpTI.png)
![Image](https://i.imgur.com/T6G03KI.png)
And here's the triplanar sample for sanity which works as expected (http://wiki.amplify.pt/index.php?title= ... nar_Sample)
![Image](https://i.imgur.com/uTLMSbf.png)