Texture Sample - problem with separate channels

Node-based Shader Editor

Texture Sample - problem with separate channels

Postby Ozhogi » Sun Aug 05, 2018 2:45 pm

Hello, Amplify Creations

I packed the three textures that I needed into one and there was this problem:
R = R+G, G = G and B = G = B. Why?:)

Ampify.jpg
Ampify.jpg (103.03 KiB) Viewed 1371 times


GIMP.jpg
Gimp for example displays these channels correctly
GIMP.jpg (215.25 KiB) Viewed 1371 times
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Re: Texture Sample - problem with separate channels

Postby Amplify_Borba » Mon Aug 06, 2018 1:34 pm

Hello, thank you for getting in touch and for your support!

Could you please share your texture with us, so that we may help you debug this issue?

If you prefer to share it privately, feel free to do so via [email protected], thanks!
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Re: Texture Sample - problem with separate channels

Postby Ozhogi » Mon Aug 06, 2018 2:00 pm

Thanks for your support

I decided not to change the texture, just in case, and leave it in tga, so I could not attach it here
https://drive.google.com/open?id=1lo-rS ... p9-iS-NJkz
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Re: Texture Sample - problem with separate channels

Postby Amplify_Borba » Mon Aug 06, 2018 4:19 pm

Everything seems to be fine with the texture, could you send a screenshot of your Texture Sample's node properties and the Texture's Parameters?

Image
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Re: Texture Sample - problem with separate channels

Postby Ozhogi » Mon Aug 06, 2018 5:11 pm

Unity.jpg
Unity.jpg (227.99 KiB) Viewed 1357 times

Basic parameters, did not change anything

Maybe it's all because I'm using Linux? lol
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Re: Texture Sample - problem with separate channels

Postby Ozhogi » Mon Aug 06, 2018 5:21 pm

Sorry

I found It! ^_^
Compression "None" solved my problem but still it's very strange
Solved.jpg
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Re: Texture Sample - problem with separate channels

Postby Amplify_Borba » Tue Aug 07, 2018 8:42 am

Thank you for sharing additional details and for letting us know that you've sorted it out!

It's strange that we've used the same Texture Settings and it still behaved differently on our side, so the issue might somehow be Unity or Project related.

Either way, please don't hesitate to let us know if you come across any other issues!
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