Transparency sorting issue

Node-based Shader Editor

Transparency sorting issue

Postby sjuskadur » Wed Dec 05, 2018 4:01 pm

Hello!

I am decent at shadergraph creation, but one thing that always kicks me in the proverbial nuts is alpha sorting issues

Image

how can I fix this?

thnkx <3
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Re: Transparency sorting issue

Postby Amplify_Borba » Tue Dec 11, 2018 12:31 pm

Hey there!

Draw order problems can be quite common on transparent shaders with complex meshes.
Althought it depends on how the meshes and shader are setup, have you tried using the Extra Depth Pass parameters in the Output node?

Image

Another solution would be through use of our Shader Templates, by authoring a custom shader with separate passes for rendering front and back faces, allowing for much more control over the final effect. We offer a multipass sample, MultiPassDistortion, which provides a good example for this type of shader.

Please let us know if this helps!
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