Hi, Is it possible to use unity’s ‘custom render texture’ with Amplify Shader editor? I think the closest thing you have is your PostEffect template, but if you read the Unity docs they require you to use a specific frag shader in one of their #includes but that clashes with the template frag shader. I don’t know how to setup a custom render texture shader with Amplify so any advice would be great.
Hello, not too long ago we've added support for custom render textures via two new templates, Custom RT Init and Custom RT Update, that you can find inside the AmplifyShaderEditor > Plugins > EditorResources > Templates folder within the 'CustomRTTemplates' package.
After extracting these, you can also extract the sample that we've created, located in the Examples> Official CustomRTRain folder within the 'Custom RT Samples' package.