- Unreal Engine
NoahOrtega wrote:Hey Ricardo,
Goddammit, apparently I didn't see the checkbox for ignore projector earlier on when I was looking at properties then after that I was completely focused on looking at the code.
This is still a bug however because once you set the render type/queue to transparent it automatically sets that checkbox to on without warning and NEVER turns it off. The only way to fix it is by disabling manually, I imagine that if this was working as intended that property would toggle on/off depending on the render type/queue settings, instead it only ever turns it on. I'll send a link to some screenshots of my main shader with this issue, the shots are purposefully not hi-res because this shader was built for work and the issue has nothing to do with nodes.
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