Triangle Wave and Smooth Curve nodes from Shader Graph

Node-based Shader Editor

Triangle Wave and Smooth Curve nodes from Shader Graph

Postby shruikan » Tue Jan 08, 2019 9:46 pm

Hi, I'm searching for idea how to recreate in ASE new nodes from Unity Shader Graph update. In sample project, there is a shader graph called Complex Vegetation Graph that uses Triangle Wave Simple node and Smooth Curve node.
Image
Link to blog post: https://blogs.unity3d.com/2018/08/07/sh ... e-project/
Link to sample project: https://github.com/natalieburke/ShaderG ... emo-2018-2
Do you have any idea?
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Re: Triangle Wave and Smooth Curve nodes from Shader Graph

Postby Amplify_Borba » Wed Jan 09, 2019 11:08 am

Hello, we have documented our API in our wiki, where you can find more information regarding how to make your own custom nodes.

There's also a good chance that we'll be adding those two nodes you've mentioned or something equivalent, as we're constantly adding new nodes based on user feedback.

Please let us know if you have any further questions, thanks!
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