IOS Supported?[SOON]

Next-Gen Massive Virtual Texturing for Unity Pro

IOS Supported?[SOON]

Postby SkylineInk » Wed Jul 08, 2015 11:31 pm

Hello!

I tried to do a test build of amplify texture 2 on IOS 8.4 on an ipad 2, but Xcode error output says: Platform not supported:IPhonePlayer. Is IOS support not complete or maybe I setup amplify texture 2 incorrectly?
I checked IOS on assets\plugins\x86\libAmplifytextureNative.so inspector platform settings. Thanks!
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Re: IOS Supported?[SOON]

Postby Ricardo Teixeira » Thu Jul 09, 2015 11:45 am

Hello,

Thank you for your interest in Amplify Texture 2. Unfortunately mobile support is not yet available, we will notify you as soon as we have an update.

Stay tuned, mobile support is not far off and we are getting very close to a release.

Thanks!
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Re: IOS Supported?[SOON]

Postby SkylineInk » Thu Jul 09, 2015 3:33 pm

Thanks for replying quickly Ricardo. That is good to hear, I am excited to give it a try on mobile! Good luck and may your bugs be few. :)
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Re: IOS Supported?[SOON]

Postby Ricardo Teixeira » Thu Jul 09, 2015 4:01 pm

No problem, thank you for your interest. Awesome, we can't wait to get it out there.

We will be in touch soon, thanks!
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Re: IOS Supported?[SOON]

Postby iSinner » Tue Aug 04, 2015 11:13 am

Hello, I would like to know if the support for mobile platforms (iOS and Android) is anywhere on the horizon because our team would benefit a LOT from Amplify Texture 2.
The workflow that we are going to follow heavily relies on the fact of usage of your system, so it is very important to know how much far away from release is AT2. Could you give us any information on the subject?
Last edited by iSinner on Tue Aug 04, 2015 11:24 am, edited 2 times in total.
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Re: IOS Supported?[SOON]

Postby Ricardo Teixeira » Tue Aug 04, 2015 11:22 am

iSinner wrote:Hello, I would like to know if the support for mobile platforms (iOS and Android) is anywhere on the horizon because our team would benefit a LOT from Amplify Texture 2.
The workflow that we are going to follow heavily relies on the fact of usage of your system, so it is very important to know how much far away from release is AT2. Could you give us any information on the subject?


Hello,

Thank you for your interest, we really appreciate it. Amplify Texture 2 mobile support is currently in development, we are still a couple of months away from a usable version but we are getting very close.

I will register your interest and contact you as soon as we have a private preview build.

Thanks!
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Re: IOS Supported?[SOON]

Postby iSinner » Tue Aug 04, 2015 11:25 am

Thanks for such a quick reply!

We can use the preview trial now in the editor for windows platform, but we need to make some mobile builds from time to time, and the textures there are pure black, so it is not a valid option for us.
Also, we wanted to test the performance on mobile, to know if the AT2 is ok performance-wise, which is also a problem due to lack of mobile support.
It is awesome that you can provide an early build, please do contact us when it will be available :)
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Re: IOS Supported?[SOON]

Postby Ricardo Teixeira » Tue Aug 04, 2015 11:41 am

iSinner wrote:Thanks for such a quick reply!

We can use the preview trial now in the editor for windows platform, but we need to make some mobile builds from time to time, and the textures there are pure black, so it is not a valid option for us.
Also, we wanted to test the performance on mobile, to know if the AT2 is ok performance-wise, which is also a problem due to lack of mobile support.
It is awesome that you can provide an early build, please do contact us when it will be available :)


Hello,

No problem, looking forward to having you on board.

The textures will appear black if the build target is not set to desktop (PC/OSX/LINUX). Sounds great, thank you for your interest we will be in touch as soon as possible.

Be sure to let us know if you run into any issues while testing AT2 on desktop builds, we would be happy to help.

Thanks!
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Re: IOS Supported?[SOON]

Postby Young » Thu Nov 12, 2015 1:53 pm

Thank you for your interest, we really appreciate it. Amplify Texture 2 mobile support is currently in development, we are still a couple of months away from a usable version but we are getting very close.


Hi, could you please update the information - how close you are to the support mobile platforms, such as iOS?

Regards, Andrey
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Re: IOS Supported?[SOON]

Postby Ricardo Teixeira » Thu Nov 12, 2015 5:53 pm

Young wrote:
Thank you for your interest, we really appreciate it. Amplify Texture 2 mobile support is currently in development, we are still a couple of months away from a usable version but we are getting very close.


Hi, could you please update the information - how close you are to the support mobile platforms, such as iOS?

Regards, Andrey


Hello Andrey,

Thank you for checking up on our progress, we apreciate your interest. We can't wait to get a Mobile ready version out there but unfortunately we are still a couple of months off. We had a few unrelated delays along the way but we hope to have a more precise update for all of you soon.

Thanks!
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