- Unreal Engine
HiFiHair wrote:Just thought I'd give this a little bump.
Ricardo, did you have any suggestions for how I could tweak my settings to mitigate this visual issue?
HiFiHair wrote:Hi Ricardo,
Great to meet you. Thank you for your reply!
Here's a screenshot of the component stack on the main camera, including the Amplify Motion component and settings:
This might not be good practice, but I have both Auto Register Objs enabled on the Amplify Motion component together with Amplify Motion Object attached to the parent of the animated character (it's an unmodified copy of the "Ethan" model from Standard Assets).
I hope this information is helpful!
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