GIS application

Massive Virtual Texturing for Unity Pro

GIS application

Postby franck.michel » Fri Jan 22, 2016 12:27 pm

Hello,

I have some quick technical question regarding your texture streaming product : is there a way we could use its capabilities in a geographical context ?
Our application displays maps (just like Google Maps) which comme from dynamically loaded tiles from a remote server.
The tiles are small (256 x 256) but could we take advantage of the texture asset and its background loading speed in this context ?

Thanks for your help
franck.michel
 
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Re: GIS application

Postby Ricardo Teixeira » Fri Jan 22, 2016 2:16 pm

Hello Franck,

Thank you for getting in touch, we would be happy to help.

is there a way we could use its capabilities in a geographical context ?


Yes, using Multi-Tiles you would be able to effortlessly stream large amounts of coverage textures.; additional information available in section 5 and 6 of the AT2 Manual.


Our application displays maps (just like Google Maps) which come from dynamically loaded tiles from a remote server.
The tiles are small (256 x 256) but could we take advantage of the texture asset and its background loading speed in this context ?


Web streaming is definitely something we will tackle in the future but AT2 is currently focused on streaming local content, in your particular case it would not improve loading speeds since all the texture data(the actual virtual textures) would need to be download.

What kind of data and quantities would it need to handle? More specifically, simple color maps + height or other custom types? AT2 early adopters have priority support, feel free to contact us directly at [email protected].

Looking forward to your reply, thanks!
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Re: GIS application

Postby franck.michel » Mon Jan 25, 2016 10:40 am

For the moment, we are only trying to handle texture tiles (256x256 pixels squares) along with heightmap tiles (which would cover NxN texture tiles, N can be adjusted).
Depending on the camera position and angle, we would display only the tiles which are exposed directly to the view (kind of oval area of tiles) for download and display optimization. So, some of the virtual textures would have to be partially downloaded and displayed on the view peripherie.

Would it be something possible in the near future with AT2 ?
Should I write a "[email protected]" request for this ?

Thanks for your help
franck.michel
 
Posts: 2
Joined: Tue Nov 03, 2015 3:43 pm

Re: GIS application

Postby Ricardo Teixeira » Mon Jan 25, 2016 4:51 pm

franck.michel wrote:For the moment, we are only trying to handle texture tiles (256x256 pixels squares) along with heightmap tiles (which would cover NxN texture tiles, N can be adjusted).
Depending on the camera position and angle, we would display only the tiles which are exposed directly to the view (kind of oval area of tiles) for download and display optimization. So, some of the virtual textures would have to be partially downloaded and displayed on the view peripherie.

Would it be something possible in the near future with AT2 ?
Should I write a "[email protected]" request for this ?

Thanks for your help


Hello,

Downloading the virtual textures should be possible but downloading them based on camera position is something we do not currently support, applications with similar requirements usually use a custom solution to manage the required downloads. The full version includes the necessary source code to develop your own functionalities.

Web and partial-tile stream is definitely something we will look into after AT2 is lauched. How large is your current texture collection?

For confidential and specific technical inquiries I recommend contacting [email protected] directly.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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