Hi, I'm searching for idea how to recreate in ASE new nodes from Unity Shader Graph update. In sample project, there is a shader graph called Complex Vegetation Graph that uses Triangle Wave Simple node and Smooth Curve node.
Link to blog post: https://blogs.unity3d.com/2018/08/07/sh ... e-project/
Link to sample project: https://github.com/natalieburke/ShaderG ... emo-2018-2
Do you have any idea?
- Unreal Engine