Are there hotkeys available for building a shader? Having to click the build button so frequently gets very redundant over time. I refrain from using auto build because it tends to slow things down if i'm changing tons of stuff at once. Instead, is it possible to assign a hotkey to build the shader?
Also, if I am changing a shader function and building it. I have to always rebuild the current shader that is using it to see the update. Is there a way to build the function and have automatically reflect the change downstream without also having to go to the parent shader it resides in and also building that?
- Unreal Engine