Is it possible to get distortions effects (using _GrabPass) in SRP? I know that SRP does not have access to _GrabPass, but I think they have access to _CameraOpaqueTexture, they even added a special node to Shader Graph, I think. Do you have an example of how to achieve this in ASE using SRP templates?
It kinda works in LWRP when following this instruction https://forum.unity.com/threads/the-scr ... st-4024678 using a simple setup http://prntscr.com/mywq4d but the refracted image is slightly low quality, maybe it because of Opaque Texture filters.
And this exact setup does not work in HDRP. I've tried to use Refraction (and Distortion option too) in HDRP Lit template, it works, but is it possible to make refractions in Unlit HD too?
- Unreal Engine