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Getting vertex position after deformation

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Getting vertex position after deformation

Postby andyo » Fri Apr 05, 2019 11:31 am

Hi all,

Is it possible to get the position of an objects Vertices after derformation using a shader created in ASE? I have a mesh that is deformed by some noise and would like to map particles to its surface.

Also is it possible to do this taking into account Tessellation?

Many thanks!
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Re: Getting vertex position after deformation

Postby Amplify_Borba » Wed Apr 10, 2019 3:11 pm

Hello, apologies for the bad timing on our part but we're moving our support to the official Unity forum threads.

We request that you post your questions in the appropriate forum so that we can assist you directly.

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