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Animated Triplanar Mapping / Flowing Paint on Character

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Animated Triplanar Mapping / Flowing Paint on Character

Postby Karim » Fri Apr 05, 2019 11:56 am

Hey there,

i would like to create a shader with animated texture favourable with triplanar mapping or
something that would work similar to create the effect of paint flowing on a character.

Right now I am using the Panner node but its not really satisfiying because the UV seams mess up the look.

thanks for any suggestions!

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Re: Animated Triplanar Mapping / Flowing Paint on Character

Postby Amplify_Borba » Fri Apr 05, 2019 5:08 pm

Hello! In order to achieve that sort of effect with triplanar you'll have to create a custom solution based on our TriplanarProjection sample, as the Triplanar node facilitates the use of this technique but, as stated on the wiki page, its merely a convenience node for a general purpose triplanar effect, so it does not support panning.

You could also try to use a secondary UV channel or drive the effect in object or world space, as you can see in the Extrusion example, or consider using a Flowmap - Flowmap example, or even use our AnimatedUVDistortion and RadialUVDistortion as a base for caustics, but it will always depend on how you want to implement it.
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