Hello I have an issue with a shader I downloaded for free, the shader work perfectly, but I have an issue with the lightning, I want the lightning to be based on the Texture "normal map", but currently its not doing that, I will show you in this picture what I mean https://imgur.com/a/r8EOd3S
The issue here is that I want the shadow to cover the whole flat areas around the rock, but currently I think its making the lightning and shadow based on the geometry instead of the texture... I might do everything wrong, but maybe you understand what I mean and could help me, I would love it.
Hey there, this shader is one of our included samples, and as any of them its meant as a starting point to build your own effects and to provide basic examples on different effects and techniques.
If you want lighting to behave in a specific way through a Custom Lighting setup, I recommend that you check out our Light Nodes wiki page for more information regarding what each node does before making any adjustments to the shader.
Yeah I know about the wiki, I've actually already been looking through those Light nodes, and also tried to connect different variations of them to different connections, my issue is that I have never worked with shaders before, so I dont actually know where to put these nodes or where to connect them... pls help