I was setting up a custom terrain shader and wanted to us more than 4 splatmaps. So I added a AddPass shader to my terrain shader and set it up like in the Simple Terrain example. When I painted the 5th splatmap it appears in completely black.
So I went back to your Simple Terrain example and tried to paint a 5th splatmap to see if I made some errors, but it doesn't seem to work in the Simple Terrain example as well. It appears at a black texture, even though there is the SimpleTerrainAddPass added and the splatmap count is set to 8.
Is this a bug or are more than 4 splatmaps not supported by the ASE?
Thanks for your answer. I was searching the forums for a similar topic, but this thread wasn't shown for me.
I was setting my FirstPass and AddPass shader up like in your example, but if you open the SimpleTerrain example scene that comes with ASE and try to add a 5th texture you see that it will show up as a black texture and not the selected texture.
Is there something I've been missing?
I would like to attach a picture, but the board attachment quota has been reached.