I was setting up a custom terrain shader and wanted to us more than 4 splatmaps. So I added a AddPass shader to my terrain shader and set it up like in the Simple Terrain example. When I painted the 5th splatmap it appears in completely black.
So I went back to your Simple Terrain example and tried to paint a 5th splatmap to see if I made some errors, but it doesn't seem to work in the Simple Terrain example as well. It appears at a black texture, even though there is the SimpleTerrainAddPass added and the splatmap count is set to 8.
Is this a bug or are more than 4 splatmaps not supported by the ASE?
- Unreal Engine