I'm working in one project using Amplify Shader and i didnt have much experience with the add-on and in suffering a little heehehhe.
Well i created one function with a lot of parameters that can be exposed by opening the ShaderEditor and then clicking on the Function Node that i created.
I looking to able and disable that by clicking on the material inspector and isnt on the shader editor.
Because i dont want this parameter be able on the other instances (includes: water, dirty etc that open a lot of textures to select on the inspector)
Its possible these Switches be instanced by materials and exposed on inspector to able them ?
- Unreal Engine