Hey the demo works great and I would like to purchase it up, but I have an issue-
I was following the directions for a mask for AR purposes, and I thought it wasn't working, when I noticed the mask is just for for the mesh shapes themselves. I have a lot of particles an a specific large transparent mesh that need the effect, and they cause the background to bloom as well.
Is there some way of having the mask retain alpha values?
- Unreal Engine