Hi there, I'm trying to create a triplanar projection shader with a global texture. When I try to use a reference to the global texture for the other UV then it kinda becomes a local texture instead. My solution right now has been to use 3 global textures instead and set them all to the same when I'm setting.
Am I doing something wrong? Is there a way to use a global texture multiple times within the same shader?
This is what I'm doing as my final result.
- Unreal Engine