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Polybrush

Node-based Shader Editor
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Polybrush

Postby Dova » Tue May 15, 2018 5:24 pm

Afternoon,
Is there a way in getting Amplify Shader to work with the Polybrush plugin within Unity as I hate the limitations to the terrain shader within Unity?
Thanks.
Dova
 
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Re: Polybrush

Postby Ricardo Teixeira » Tue May 15, 2018 9:02 pm

Dova wrote:Afternoon,
Is there a way in getting Amplify Shader to work with the Polybrush plugin within Unity as I hate the limitations to the terrain shader within Unity?
Thanks.


Hello,

Thank you for getting in touch!

Not out of the box, we'll have to examine the included Polybrush shaders in order to determine its specific requirements. Until then, you should be able to take advantage of its Vertex Color paiting capabilities.

Be sure to let us know if you have any additional questions.

Thanks!
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Ricardo Teixeira
 
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Re: Polybrush

Postby Ricardo Teixeira » Thu May 17, 2018 3:46 pm

Dova wrote:Afternoon,
Is there a way in getting Amplify Shader to work with the Polybrush plugin within Unity as I hate the limitations to the terrain shader within Unity?
Thanks.


Hello,

Upon further examination, I don't think that we'll be able to support Polybrush in the near future given the amount of work required; in some cases, it would actually involve creating completely new complex shaders, not just adding support for it.

If you do decide to use ASE, you can still take advantage of the Vertex Paint option in Polybrush.

Thank you for understanding.
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Ricardo Teixeira
 
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