- Unreal Engine
Amplify_Borba wrote:Hey there, thank you for the kind words and support!
Depending on the type of effect you're creating, you could potentially use the Vertex Position node to ensure that the effect that is bound to the object stays exactly the same even if it changes position, rotation or size.
I would also recommend examining the PositionCutOff ( local and world ) and SnowAccum samples, as well as the TriplanarProjection.
Please let me know if this helps, and don't hesitate to let me know if you have any further questions, thanks!
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