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Fur shader

Postby dev19872014 » Tue May 29, 2018 10:21 am

Hello,
Any example of fur shader? Or reference for how to start making fur shader?
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Re: Fur shader

Postby Amplify_Borba » Tue May 29, 2018 10:46 am

Hello!

We've already started working on a template for hair which will be included in the main ASE package and, although there is no official ETA, it should be available in the near future!

One of our community members is also currently working on a hair shader, so it's definitely possible to achieve it through a custom Multi-Pass template.
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Re: Fur shader

Postby Cactus on Fire » Thu Jun 14, 2018 12:39 pm

Amplify_Borba wrote:Hello!

We've already started working on a template for hair which will be included in the main ASE package and, although there is no official ETA, it should be available in the near future!

One of our community members is also currently working on a hair shader, so it's definitely possible to achieve it through a custom Multi-Pass template.


That's awesome :D Hair is a pain in the ass with all the transparency sorting issues and not looking natural in general. Is there a work in progress screenshot for the hair template?
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Re: Fur shader

Postby Amplify_Borba » Thu Jun 14, 2018 1:43 pm

Hello! I'm afraid we're still not ready to share any screenshots as the sample is still under development.

We're going for different types of anisotropy ( Kajiya-Kay, Scheuerman, Marscher, Circular and Ward ), however, implementing these on the surface shader is going to take a while longer.

Stay tuned, we'll share more details as soon as we can!
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Re: Fur shader

Postby Cactus on Fire » Thu Jun 14, 2018 3:21 pm

Amplify_Borba wrote:Hello! I'm afraid we're still not ready to share any screenshots as the sample is still under development.

We're going for different types of anisotropy ( Kajiya-Kay, Scheuerman, Marscher, Circular and Ward ), however, implementing these on the surface shader is going to take a while longer.

Stay tuned, we'll share more details as soon as we can!


Ah, no worries :)

I'm just wondering is there a special way you handle transparency, or is it the multipass alpha cutout for the opaque mixed with alpha blend for transparency kinda shader?
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Re: Fur shader

Postby Amplify_Borba » Mon Jun 18, 2018 10:28 am

No special way at all, multipass cutout and alpha blend are the two possible ways to handle transparency for hair, and its what we're using. This part has already been handled.

The real challenge is handling the illumination, which is still being worked on.
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