We are having trouble using the Amplify Bloom (trial version) on the Gear VR with Single Pass Rendering.
Play Mode in the Editor and uploading a build using multi pass works fine. However when trying to push a single pass rendering build with the bloom applied the screen is just black. Build also runs fine with singlepass rendering without the amplified bloom. Any tips ?
Logcat is giving the following error:
06-07 15:11:10.445 9016 9132 E Unity : OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illegal in current state
06-07 15:11:10.445 9016 9132 E Unity :
06-07 15:11:10.445 9016 9132 E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/opengles/GfxDeviceGLES.cpp Line: 336)
- Unreal Engine