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Single Pass Stereo Rendering Unity 2017.41f1 / 2018.1.1f1

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Single Pass Stereo Rendering Unity 2017.41f1 / 2018.1.1f1

Postby Gustaf » Thu Jun 07, 2018 1:57 pm

Hi

We are having trouble using the Amplify Bloom (trial version) on the Gear VR with Single Pass Rendering.
Play Mode in the Editor and uploading a build using multi pass works fine. However when trying to push a single pass rendering build with the bloom applied the screen is just black. Build also runs fine with singlepass rendering without the amplified bloom. Any tips ? :)

Logcat is giving the following error:
06-07 15:11:10.445 9016 9132 E Unity : OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illegal in current state
06-07 15:11:10.445 9016 9132 E Unity :
06-07 15:11:10.445 9016 9132 E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/opengles/GfxDeviceGLES.cpp Line: 336)
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Re: Single Pass Stereo Rendering Unity 2017.41f1 / 2018.1.1f

Postby Amplify_Borba » Mon Jun 11, 2018 3:02 pm

Hello!

Since we're in touch via email, I'll be updating this thread as soon as we have any developments regarding the reported issue for anyone else who might have stumbled into it.
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