I'm looking for a way to be able to choose input from 3 options. So similar to i.e. the Toggle Switch node or the Static Switch node, except that these are limited to only two options (true/false).
In my case, I use a Vertex Position node and I want to be able to choose either X, Y or Z as input from the Inspector window (so they need to be public).
How do I achieve this?
- Unreal Engine