Amplifying your potential.

Sample object bounding box to project UVs

Node-based Shader Editor
2 posts • Page 1 of 1

Sample object bounding box to project UVs

Postby sethhall » Sat Aug 11, 2018 1:40 am

Is it possible to query the local bounding box of the object to use as a sampler for UVs?

Here is an example of someone doing this technique in Unreal.
https://answers.unrealengine.com/questi ... d-uvw.html
sethhall
 
Posts: 17
Joined: Mon Jun 25, 2018 11:09 pm

Re: Sample object bounding box to project UVs

Postby Amplify_Borba » Mon Aug 13, 2018 9:13 am

Hey there Seth! Unfortunately, the only way you can access that type of information is to send it to the shader via scripting.

Please let me know if you have any further questions, apologies for the inconvenience.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Amplify_Borba
 
Posts: 910
Joined: Mon Jul 24, 2017 9:50 am


2 posts • Page 1 of 1

Return to Amplify Shader Editor

Who is online

Users browsing this forum: No registered users and 1 guest