Hi there I am a complete newbie to both Amplify editor as well as shaders, and I would like to create a shader where I could have 5 textures on the material (a base color for the jersey,a number image for the player, an image of the sponsor to the team, a logo for the jersey's brand and a logo of the soccer team).
Ideally I would like to have all other textures overlay the base color, and all the components would be able to have customizable color. Is it possible for someone to guide me through this? Thanks for any help!
- Unreal Engine