Thanks for this awesome plugin, it's really helped with learning how shaders work.
I'm trying to create a shader in which a given texture is always facing the camera while still being wrapped around the object, but am not sure how exactly to go about it (or what the theory behind it is in order to think of which nodes to use). The closest I got was:
Thank you so much, that does help understand the issue! In addition to having the texture face the camera, it also needed to still wrap around the model (it's basically a fake stylized shadow being applied). Is that possible to do?