I'm new to Amplify and still wrapping my head around how transparency is handled. I'm currently looking at making a shader with multiple PNG sprites with transparency layered on top on each other. I've experimented with add & multiply, as well as different blend types & modes and have yet to find success.
What I would like to achieve as a result is simply for one texture to sit on top of another, without blending in any way, as seen below:
PIC 1.png (5.87 KiB) Viewed 48 times
I want to avoid masking or blending, like this example:
PIC 2.png (5.42 KiB) Viewed 48 times
Any idea how to accomplish this? I feel like it should be possible, but I can only seem to find nodes & settings that will blend, instead of layering on top of, like I am trying to.
Hello, one possible way to accomplish this is through setting up a mask as the interpolator for a Lerp node, please refer to the example below:
I'm using the relay node to show a preview of the mask being used, which has a value of 0 or black where the A input's texture is present, and 1 or white for the B input's texture.
You can also check out our SingleChannelMasking sample for a more complex case in which several masks are used, as well as the SpriteMask or MaskedUI samples for examples using each of those specific templates.
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Please feel free to get back in touch if you have any further issues or questions.