Hello, I'm having an issue with the noise generator:
when I generate the noise (supposedly with values between 0 and 1) and I add it to a color, I still get black patches.
Since the black is supposedly 0, this shouldn't happen.
I generated some 0 to 1 noise in Nuke and tested the same thing and this time I was getting the expected result.
I assumed then that the generator must be generating negative values, so I used the old trick of elevating to the power of two in order to make any negative number positive, and then pull the square root to get the values back to their original range, but even this isn't working.
What am I doing wrong?
- Unreal Engine