First of all, I am quite new to the shader universe….
I have a custom water shader made with the Amplify Shader Editor.
In blend mode, render type and render queue set to transparent.
Now, I would like to use this shader in a project with Lightweight Render Pipeline.
How do I need to setup my custom water shader to be compatible with LWRP?
Do I need to change anything else?
Any help is much appreciated as I am just beginning to earn about shaders.
- Unreal Engine