Hi, I've tried to find a solution on the forums but I haven't been able to find it. It could be that it's so simple no one bothered to ask. Anyway, I'm trying to have a transparency gradient on my mesh (this is a simple mesh, just a cylinder), so that when I offset the texture, it fades out. Any help would be appreciated! Also, I'm verryyyy new to shaders, so I'm just kind of fumbling through it all.
I was watching one of the beginner videos and thought something like this would work, but it doesn't do anything. I'm probably thinking about it in the wrong way. If I plug it into the opacity clip, it'll work but it won't be a soft edge like I want it to be.
If you set your shader's Blend Mode to Transparent and test the following setup, it should fade the object in / out as you drag the slider:
Notice that I'm editing the shader in Material Mode and with the float set as a property, so that I can see the results instantly without having to compile every time I change the value through the slider.