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Transparency on mesh

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Transparency on mesh

Postby CharlesDoan » Fri Dec 07, 2018 7:27 pm

Hi, I've tried to find a solution on the forums but I haven't been able to find it. It could be that it's so simple no one bothered to ask. Anyway, I'm trying to have a transparency gradient on my mesh (this is a simple mesh, just a cylinder), so that when I offset the texture, it fades out. Any help would be appreciated! Also, I'm verryyyy new to shaders, so I'm just kind of fumbling through it all. :)
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Re: Transparency on mesh

Postby Amplify_Borba » Tue Dec 11, 2018 3:03 pm

Hello, thank you for getting in touch and for your support!

Could you please elaborate on the effect?
How exactly would offsetting the texture UV's influence opacity? What would make it increase or decrease?

A screenshot or video example would be great, just so that we can better help you achieve it.
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Re: Transparency on mesh

Postby CharlesDoan » Tue Dec 11, 2018 4:46 pm

test.jpg
test.jpg (140.37 KiB) Viewed 12 times


I was watching one of the beginner videos and thought something like this would work, but it doesn't do anything. I'm probably thinking about it in the wrong way. If I plug it into the opacity clip, it'll work but it won't be a soft edge like I want it to be.
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