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Making a decal that adapts to the surface.

Node-based Shader Editor
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Making a decal that adapts to the surface.

Postby EndiHaxhi » Sat Dec 08, 2018 12:33 pm

Hi there!
I want to make a shader that can project a decal (without a unity projector component).
What nodes to use to have the decal adapt to the surface, if there is a corner?
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Re: Making a decal that adapts to the surface.

Postby Amplify_Borba » Tue Dec 11, 2018 4:56 pm

Hello, thank you for getting in touch and for your support!

Although we don't currently provide any sample along those lines, please refer to this post as the sample shared there might be a good starting point for the effect you wish to create.
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