// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X 
Shader "Test"
{
	Properties
	{
		[HideInInspector] __dirty( "", Int ) = 1
		_Albedo("Albedo", 2D) = "white" {}
		[HideInInspector] _texcoord( "", 2D ) = "white" {}
	}

	SubShader
	{
		Tags{ "RenderType" = "Opaque"  "Queue" = "Geometry+0" }
		Cull Back
		CGPROGRAM
		#include "../cginc/CurvedWorld_Base.cginc"
		#pragma target 3.0
		#pragma surface surf Standard keepalpha addshadow fullforwardshadows vertex:vertexDataFunc 
		struct Input
		{
			float2 uv_texcoord;
		};

		uniform sampler2D _Albedo;
		uniform float4 _Albedo_ST;

		void vertexDataFunc( inout appdata_full v, out Input o )
		{
			UNITY_INITIALIZE_OUTPUT( Input, o );
			float localCurvedWorldFunction11 = ( 0.0 );
			V_CW_TransformPointAndNormal(v.vertex, v.normal,v.tangent);
			float3 temp_cast_0 = (localCurvedWorldFunction11).xxx;
			v.vertex.xyz += temp_cast_0;
		}

		void surf( Input i , inout SurfaceOutputStandard o )
		{
			float2 uv_Albedo = i.uv_texcoord * _Albedo_ST.xy + _Albedo_ST.zw;
			o.Albedo = tex2D( _Albedo, uv_Albedo ).xyz;
			o.Alpha = 1;
		}

		ENDCG
	}
	Fallback "Diffuse"
	CustomEditor "ASEMaterialInspector"
}
/*ASEBEGIN
Version=12002
438;92;1035;926;720;202;1;True;False
Node;AmplifyShaderEditor.CustomExpressionNode;1;-239,259;Float;False;V_CW_TransformPointAndNormal(v.vertex, v.normal,v.tangent)@;1;True;0;CurvedWorld Function;1;0;FLOAT;0.0;False;1;FLOAT
Node;AmplifyShaderEditor.SamplerNode;3;-388,22;Float;True;Property;_Albedo;Albedo;0;0;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;FLOAT4;FLOAT;FLOAT;FLOAT;FLOAT
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;0,0;Float;False;True;2;Float;ASEMaterialInspector;0;Standard;Test;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;0;False;0;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;False;0;4;10;25;False;0.5;True;0;Zero;Zero;0;Zero;Zero;Add;Add;0;False;0;0,0,0,0;VertexOffset;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;1;../cginc/CurvedWorld_Base.cginc;0;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;5;FLOAT;0.0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;OBJECT;0.0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
WireConnection;0;0;3;0
WireConnection;0;11;1;0
ASEEND*/
//CHKSM=53AF6120C5E16F475452B505556C3C98BDBC2677