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- Runtime Textures as Shader Data
by Rob_Positomic » Fri Jan 19, 2018 2:31 am
- 3 Replies
- 1082 Views
- Last post by Amplify_Borba
Mon Jan 22, 2018 12:48 pm
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- Cutting out based of an object
by finepointcgi » Thu Jan 18, 2018 9:28 pm
- 3 Replies
- 1238 Views
- Last post by Amplify_Borba
Mon Jan 22, 2018 12:41 pm
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- Post Process template and _MainTex
by Wodzuu » Thu Jan 18, 2018 11:38 pm
- 3 Replies
- 3049 Views
- Last post by Amplify_Borba
Mon Jan 22, 2018 12:09 pm
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- More info about Rendering Options
by DuvE » Sat Jan 20, 2018 8:53 pm
- 1 Replies
- 1749 Views
- Last post by Amplify_Borba
Mon Jan 22, 2018 10:50 am
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- Unity 2017.3.0b11
by Seyjan » Thu Nov 30, 2017 11:35 pm
- 5 Replies
- 3389 Views
- Last post by Amplify_Borba
Mon Jan 22, 2018 10:01 am
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- Stylized Shading + Point Light Troubles
by ori0n » Thu Jan 18, 2018 3:27 am
- 3 Replies
- 2552 Views
- Last post by Amplify_Borba
Fri Jan 19, 2018 9:57 am
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- World Space Light Pos node confusion
by mst1228 » Wed Jan 17, 2018 9:25 pm
- 2 Replies
- 1476 Views
- Last post by Amplify_RnD_Rick
Thu Jan 18, 2018 6:49 pm
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- VR Shader Issue
by karoliso » Wed Jan 17, 2018 2:09 pm
- 2 Replies
- 1629 Views
- Last post by Amplify_Borba
Wed Jan 17, 2018 2:39 pm
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- Weird Z-Buffer issue
by danieleve » Mon Jan 15, 2018 11:05 am
- 6 Replies
- 3175 Views
- Last post by Amplify_Borba
Tue Jan 16, 2018 4:56 pm
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- passing variables from includes to shader
by cyble » Mon Jan 15, 2018 6:29 pm
- 3 Replies
- 2861 Views
- Last post by Amplify_Borba
Tue Jan 16, 2018 9:41 am
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- bad Tangent space when using tesselation
by kurzemnieks » Sat Dec 23, 2017 3:12 pm
- 12 Replies
- 10126 Views
- Last post by kurzemnieks
Fri Jan 12, 2018 7:48 pm
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- Combine diffuse color into outline
by kenyonxu » Wed Jan 03, 2018 3:53 am
- 4 Replies
- 2648 Views
- Last post by Amplify_Borba
Thu Jan 11, 2018 5:51 pm
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- Basic screenspace reflection
by axisphere » Thu Jan 11, 2018 11:37 am
- 1 Replies
- 1803 Views
- Last post by Amplify_Borba
Thu Jan 11, 2018 12:22 pm
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- Culling mode access
by kurzemnieks » Wed Jan 10, 2018 4:14 pm
- 2 Replies
- 1790 Views
- Last post by Amplify_Borba
Thu Jan 11, 2018 11:00 am
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- WebGL does not render shaders
by kevin3d » Thu Jan 11, 2018 3:37 am
- 2 Replies
- 2080 Views
- Last post by Amplify_Borba
Thu Jan 11, 2018 10:37 am
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- Problem with depth fade
by mossman » Tue Dec 26, 2017 1:47 am
- 10 Replies
- 8199 Views
- Last post by mossman
Wed Jan 10, 2018 9:15 pm
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- Update possibly killed game's load times?
by sazberryftw » Tue Jan 09, 2018 12:37 pm
- 4 Replies
- 1056 Views
- Last post by Ricardo Teixeira
Tue Jan 09, 2018 3:01 pm
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- SSS/Translusency from Light Probes
by illinar » Fri Jan 05, 2018 10:33 pm
- 1 Replies
- 693 Views
- Last post by Amplify_Borba
Mon Jan 08, 2018 11:29 am
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- Backface shading question
by dg06113 » Sun Jan 07, 2018 6:03 pm
- 1 Replies
- 2996 Views
- Last post by Amplify_Borba
Mon Jan 08, 2018 10:24 am
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- Custom LightModel from .cginc file
by sunrice » Mon Dec 25, 2017 7:38 am
- 3 Replies
- 1436 Views
- Last post by sunrice
Mon Jan 08, 2018 9:12 am
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- Tessellation Bug Report
by xKosta » Thu Aug 10, 2017 2:41 pm
- 12 Replies
- 3498 Views
- Last post by illinar
Fri Jan 05, 2018 10:22 pm
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- Phong tesselation not working with blendshapes
by illinar » Thu Jan 04, 2018 8:21 pm
- 2 Replies
- 1067 Views
- Last post by illinar
Fri Jan 05, 2018 10:10 pm
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- Replicate "Specular Highlights" option
by sazberryftw » Thu Jan 04, 2018 5:34 pm
- 4 Replies
- 1850 Views
- Last post by sazberryftw
Fri Jan 05, 2018 4:29 pm
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- Manipulating vertex in projection space
by Limonada » Fri Dec 08, 2017 8:21 pm
- 3 Replies
- 1441 Views
- Last post by Amplify_Borba
Fri Dec 22, 2017 3:49 pm
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- Fresnel after Vertex Offset
by DuvE » Thu Dec 21, 2017 11:43 am
- 2 Replies
- 1137 Views
- Last post by Amplify_Borba
Thu Dec 21, 2017 7:07 pm
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