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- Calculate mesh curvature
by mossman » Sun Jan 20, 2019 8:59 pm
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- Bakery's Vertex Lit Lightmaps and ASE shaders
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- Fuzzy, lit, 3d sphere mesh smoke/dust particles
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- Clip function / sprite shader optimization
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- Post Process Stack - AO / DoF issues
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- Depth Fade
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Tue Jan 22, 2019 11:54 am
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- Emissive light with Surface Lambert
by mossman » Mon Jan 21, 2019 7:54 pm
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Tue Jan 22, 2019 11:50 am
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- Output works on debug input but not in albedo
by oms064 » Sat Jan 19, 2019 1:50 am
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- How to change Render Type via script?
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- Custom Render Texture + Vertex Positions
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Mon Jan 21, 2019 4:49 pm
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- [SOLVED] Mesh getting scaled up using Rotate About Axis
by kyleyoungblom » Fri Jan 18, 2019 7:34 pm
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Sun Jan 20, 2019 4:20 pm
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- Shaders reuse
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Thu Jan 17, 2019 4:54 pm
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- Refracted Depth Issue
by Frenk.1999.98K » Mon Jan 14, 2019 5:56 pm
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Thu Jan 17, 2019 4:04 pm
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- HDRP Distortion
by elettrozero » Wed Jan 16, 2019 11:31 am
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- SpeedTree template
by cAyou » Wed Jan 16, 2019 2:20 pm
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Thu Jan 17, 2019 10:04 am
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- Create Particle Anim Alpha Blend with Amplify Shader Editor.
by Twins3D » Fri Oct 19, 2018 3:33 am
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- Detecting Collision Points
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Wed Jan 16, 2019 11:33 am
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- Terrain Trees with ASE
by Nemo » Sun Jan 06, 2019 11:17 pm
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- How to flip normals of a sphere in Amplify Shader editor
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Tue Jan 15, 2019 8:55 am
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- Local Vertex Offset not displacing
by JohnnyFactor » Sun Jan 13, 2019 4:22 pm
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Tue Jan 15, 2019 8:39 am
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- Stencil test performance question
by mossman » Sat Jan 05, 2019 8:37 pm
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Fri Jan 11, 2019 11:37 am
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- Hologram Shader and how to hide faces behind
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Fri Jan 11, 2019 11:35 am
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- LWRP and alpha
by JavierDuran » Wed Jan 02, 2019 11:48 am
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Fri Jan 11, 2019 7:29 am
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- 2D Sprites with dynamic (3D) lighting
by Suro » Sun Dec 30, 2018 12:59 am
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Thu Jan 10, 2019 12:11 pm
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- Changing Texture Array index using World Position values
by zleviel » Mon Jan 07, 2019 1:30 pm
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Thu Jan 10, 2019 11:41 am
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