- Unreal Engine
PeteMichaud wrote:I recently bought Amplify Color and I'm finding the documentation in the manual totally inadequate.
PeteMichaud wrote:Some questions I would expect to be in the manual but which I can't find:
* What is Linear White Point?
PeteMichaud wrote:* Why is it only available with the "Filmic Hable" tonemapper?
PeteMichaud wrote:* What does Apply Dithering do? Why would I use it? Any performance considerations?
PeteMichaud wrote:* Almost nothing under "Color Grading" is clear to me. I get what LUT Texture does, and that's basically it
PeteMichaud wrote:* What is Blend Amount? What is does it blend?, what does 0 represent, and what does 1 represent?
PeteMichaud wrote:* What is LUT Blend Texture? How would I use that?
PeteMichaud wrote:* What is Mask Texture? How would I use that?
PeteMichaud wrote:* Depth Mask Curve I sort of understand as the curve that controls how to apply the given LUT Texture to objects given how far they are from the camera. But all it seems to do is blend between no LUT and whatever the LUT texture is. How do I blend between 2 different LUTs? How can I have more than 2 LUTS so I can color my landscape like blue in the foreground, green in the mid, and red on the farthest away stuff? IS that even possible? Stuff like that is pretty much the whole reason I bought the package.
PeteMichaud wrote:I haven't tried effect volumes yet, but based on the video tutorial they seem clear enough.
It'd be really great to have clear information, especially an in-depth video on these topics.
PeteMichaud wrote:Oh man, I wrote a very detailed reply, and the forum software ate it
tldr; what you wrote was very helpful, if those words were in the manual, I likely wouldn't have had an issue.
PeteMichaud wrote:I didn't read any words that said anything about the multiple LUTs, but I saw images that seemed like a gradient through multiple LUTs. I'm sure I can figure out how to simulate that effect, although it may be a feature you consider adding. I could imagine it working the same way the gradient editor in photoshop works.
Thanks again for the reply.
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