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3rd Party Shaders [SOLVED]

PostPosted: Thu Nov 21, 2013 12:35 am
by DonGray
Hi,
I started to use the trial of amplify texture, but noticed most of my shaders are not standard Unity shaders.
I downloaded the example of how to change a 3rd party shader to fit AT,
but I do not write shaders or code at all.
Most likely not much I can do to make them compatible?

Don

Re: 3rd Party Shaders

PostPosted: Thu Nov 21, 2013 8:24 am
by Diogo Teixeira
Hi Don,

We'll be happy to help you convert some of the shaders for you, if you end up pre-ordering.

In the long term, however, we're looking to add our own nodes to ShaderForge in order to let anyone build or adapt shaders in a more user friendly fashion.

Thank you for your interest in AT!

Re: 3rd Party Shaders [SOLVED]

PostPosted: Mon Sep 22, 2014 8:11 pm
by Licarell
Have you looked at adapting your shaders to Jove 2?

Re: 3rd Party Shaders [SOLVED]

PostPosted: Tue Sep 23, 2014 2:50 pm
by Ricardo Teixeira
Hello Licarell,

Regarding PBS, our focus is currently on Alloy, Skyshop and Lux. We would certainly love to support as many frameworks as possible but we will have to revisit this one at a later stage.

Jove is an excellent framework; I'll be sure to get in touch with you when we begin testing it.

Re: 3rd Party Shaders [SOLVED]

PostPosted: Wed Sep 24, 2014 4:11 pm
by Licarell
Well Jove 2 is no longer just a PBS system but a whole new rendering pipeline... It's focused for higher end systems/games with DX11 only.

It can have literally hundreds of lights with no hit on performance.

If you haven't checked it out yet I think you need to look at it closer, this product would look fantastic with the Jove 2 render system.

Re: 3rd Party Shaders [SOLVED]

PostPosted: Thu Sep 25, 2014 3:12 pm
by Ricardo Teixeira
Licarell wrote:Well Jove 2 is no longer just a PBS system but a whole new rendering pipeline... It's focused for higher end systems/games with DX11 only.

It can have literally hundreds of lights with no hit on performance.

If you haven't checked it out yet I think you need to look at it closer, this product would look fantastic with the Jove 2 render system.


Indeed, I had my eye on it since the earlier versions. Really cool stuff, it would be great to support it.

Re: 3rd Party Shaders [SOLVED]

PostPosted: Wed Jul 22, 2015 2:32 am
by artzfx
Hi Guys,

Any chance of UBER shader support please?

https://www.assetstore.unity3d.com/en/#!/content/39959

Thanks,
Neil.

Re: 3rd Party Shaders [SOLVED]

PostPosted: Wed Jul 22, 2015 7:10 pm
by Ricardo Teixeira
artzfx wrote:Hi Guys,

Any chance of UBER shader support please?

https://www.assetstore.unity3d.com/en/#!/content/39959

Thanks,
Neil.


Hello Neil,

Thank you for your interest, we are looking into it.

I will keep you posted on any new developments.

All the best,
Ricardo Teixeira
@amplifycreates