Although the window is slightly different, by following the tutorial and clicking on “Unity to Virtual”, Amplify Texture will automatically convert all your unity shaders and build the virtual texture.
Please the describe the steps you took and what you would like to achieve.
-First I place the 'AT >> Manager' prefab on my Hierarchy. -Then I drag my main camera to the 'Target Camera' slot. -I create a virtual texture and drag it to the 'Asset' slot. -Next I create a cube and I apply a texture on it, and change the shader to Amplify Texture/Bumped Specular. -And finally I click on Unity to Virtual and it says ''[Amplify Texture] No materials found to convert.''
I work with Unity3D Pro, and my texture and my material are on a new folder.
Thank you ! I only have one week and a half to work on my project, I'm doing an internship. For the moment I don't know if I will use Amplify Texture, I don't really see the difference, I have tried several options but textures look the same
What are you trying to achieve with Amplify Texture?
Amplify Texture allows real-time applications to present scenes without any sort of texture limitations imposed by GPU memory limits. Virtual texturing, in essence, enables you to use a virtually unlimited amount of textures per scene.
Full Virtualization, maintaining quality, efficient compression and performance, always without compromising the original data.
We improved the concept and as a result it also breaks a few common limitations such as standard texture size/count, texture draw call optimization, to name a few.