Where to find Shader Source [SOLVED]

Massive Virtual Texturing for Unity Pro

Where to find Shader Source [SOLVED]

Postby pha3z » Wed Oct 09, 2013 9:48 pm

In Unity, if I examine a shader in the Project assets tree, I can click "Open compiled Shader", but that's no good because I can't edit that easily.

Where do I find the pre-compiled shader source so that I can modify the shaders for our needs or write custom shaders that interface with the Amplify API?
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Re: Where to find Shader Source

Postby Ricardo Teixeira » Wed Oct 09, 2013 9:59 pm

Hello,

For reference, the shaders are in "Assets/AmplifyTexture/Shaders". (Double Click to open in MonoDevelop)

Right Here: Manual, "How to convert your own shaders" http://amplify.pt/unity/amplify-texture/manual/

Direct link to the shader conversion Pack: Zip http://amplify.pt/wp-content/download/AmplifyTexture-ShaderConvPack.zip


Let us know if you run into any issues.
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Re: Where to find Shader Source

Postby pha3z » Wed Oct 09, 2013 10:11 pm

Thank you!
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Re: Where to find Shader Source

Postby Ricardo Teixeira » Wed Oct 09, 2013 10:19 pm

No problem :)
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