- Unreal Engine
imagoFX wrote:Thank you for the detailed answer, I did manage to make the textures load almost instantaneous. The only problem now is when a new area enters the camera's view, it's a solid color for a single frame and then the texture starts loading.
I think that the user should have an option to keep a minimum resolution for textures that are not in the camera view so the first frame of an object coming in to view will look better.
Where can I change the compression quality for the textures? The default compression is great but I see some artifacts.
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