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Textures wont load with DrawMeshInstanced on build

PostPosted: Wed Oct 04, 2017 1:48 pm
by codehorizon
Hi,
I am using Amplify Texture Version 2.2.4_002
When I am using Graphics.DrawMeshInstanced in Editor everything is working well:
Image

But in build rocks won't draw on PrePass camera and textures won't load properly:
Image

I don't know if I can do something different to fix this or it's problem with Amplify.
I can send you my example project if that would help.

Edit:
DrawMesh is working well

Re: Textures wont load with DrawMesh on build

PostPosted: Wed Oct 04, 2017 2:36 pm
by Ricardo Teixeira
Apologies for the inconvenience, we would be more than happy to help. A sample would really speedup the debug process, can you please forward it directly to [email protected]?

Thanks!