Using Particle Color over Time in Conjunction with Amplify S

Node-based Shader Editor

Using Particle Color over Time in Conjunction with Amplify S

Postby Bitterman » Thu Jan 24, 2019 10:31 pm

Hey,

Was wondering if it's possible to grab data from Unity's Particle system like Color over Time to influence the color of an amplify shader?
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Re: Using Particle Color over Time in Conjunction with Ampli

Postby Amplify_Borba » Fri Jan 25, 2019 12:22 pm

Hello!

The node that you need to use in order to access the particle system data is the Vertex Color node, and you may use it in a Standard Surface Shader or a Shader Template. It's not documented in the node page but we'll had template specific considerations regarding each node in the near future.

In the eventuality that you might need to access the Custom Vertex Streams data, you'll have to use a Texture Coordinates node.
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