Amplifying your potential.

Metallic Toon Shader?

Node-based Shader Editor
2 posts • Page 1 of 1

Metallic Toon Shader?

Postby savvamadar » Wed Apr 03, 2019 2:49 am

I have a very simple toon shader setup here that I copied from the toon shader provided with ASE:

Image

How should I go about adding a metallic variation of this shader?

I'd like it to have reflections and specular highlights similar to the "brushed metal" shader - but if that isn't possible what's the closest I can get?

Thank you!




Also: Transparency would be nice but I can make a new thread for that later.
savvamadar
 
Posts: 2
Joined: Fri Jul 06, 2018 8:08 pm

Re: Metallic Toon Shader?

Postby Amplify_Borba » Wed Apr 03, 2019 9:33 am

Hello, we've provided a Standard Surface Light node specific for the Custom Lighting mode, allowing you to achieve a Metallic or Specular workflow and saving you the trouble of having to manually setting this up yourself!

Regarding Transparency, you can enable the Opacity port by changing your Blend Mode:

Image
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Amplify_Borba
 
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am


2 posts • Page 1 of 1

Return to Amplify Shader Editor

Who is online

Users browsing this forum: No registered users and 3 guests