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Functions Parameters can be exposed?

Node-based Shader Editor
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Functions Parameters can be exposed?

Postby Mspalante » Wed Apr 10, 2019 3:46 am

Hello everyone :)
I'm working in one project using Amplify Shader and i didnt have much experience with the add-on and in suffering a little heehehhe.

Well i created one function with a lot of parameters that can be exposed by opening the ShaderEditor and then clicking on the Function Node that i created.
I looking to able and disable that by clicking on the material inspector and isnt on the shader editor.
Because i dont want this parameter be able on the other instances (includes: water, dirty etc that open a lot of textures to select on the inspector)

Its possible these Switches be instanced by materials and exposed on inspector to able them ?
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Re: Functions Parameters can be exposed?

Postby Amplify_Borba » Wed Apr 10, 2019 2:34 pm

Hello, thank you for getting in touch and for your support!

If I understood correctly and you want to customize how the material inspector behaves, you'll have to look into creating your own Custom Inspector, as this is outside of the scope of our tool.
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