How to mask softly?

Node-based Shader Editor

How to mask softly?

Postby tidlon » Wed Apr 10, 2019 9:46 am

So basically I am trying to make a shader that is masking out clouds with a white mask.
I somehow made is mask out all the black with opacity mask, but the masking is making the edges of the clouds very hard, which make the clouds not looks like clouds... any tips? :D

https://imgur.com/OXa4EHW
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Re: How to mask softly?

Postby Amplify_Borba » Wed Apr 10, 2019 10:02 am

Hello! The Opacity Mask port only accepts values of either 0 or 1, from full transparent to full opaque respectively, so if you want to use a value range between 0 and 1 you should use the Opacity port instead.

More information is available in our Wiki Manual in this regard.
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