So I'm new to ASE, have used different graph editors throughout the years and thus far like all the functions and features, one of the new one's is the substance integration.
So its a great integration and easy to use, however I have one request in addition to the current integration, the substance node generates the texture(s) from substance graphs, however they are all controlled with one UV co-ordinates, part of the design of my substance is that 2 textures that are generated and are blended together in ASE, but I want one of them to Pan
As the graph nodes translates them to texture samplers automatically you cant then plug them back into individual samplers to then control the UV's for each texture.
Is there anyway to have an option to flip them all to texture2D's so we can plug them into samplers, or have the option to have UV's for all generated textures.
At the moment the only way to control them individually is to have multiple substance nodes of the same substance and control the UV's of each substance node - this seems more expensive than it needs to be
Thanks