However, we are seeing one issue that we can't seem to resolve. Our main character is exhibiting a blue "halo" effect that we can't get rid of. This seems to be happening when even brighter textures in the scene are not giving off a glow. We even went so far as to completely desaturate the texture and half the brightness - but as this image below shows we still get this blue halo effect around her (you can see it in the image above as well even though she has green grass around her:
What we are hoping for is any insight or tips on how we can remove this bluish glow from the character. Do things like the scene lighting colors affect bloom at all? Maybe a material/shader setting on the character? Any guidance would be very helpful. Thank you
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